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Origin
Choose the origin you want from the pulldown menu. Origin has no bear-
ing on your stats or class, but it should be taken into account as you create
your character’s name and backstory. Origin also infl uences your appear-
ance options, so select your origin before refi ning your appearance (or lock
down your appearance before selecting your origin). Here are the possible
origins for each of the races:
NOTE
Character names must be unique.
If another character already has
the name you have chosen, you will
have to choose again. Inappropriate
names are not allowed and will be
automatically rejected.
NOTE
Later in your career you can gain
the right to add a surname. If you
choose to do so, seek out a Notary in
town to set or change your surname
for a small fee.
DWARF
Blue Mountains. Once the seat of
two great Dwarf-kingdoms, Ered Luin
— the Blue Mountains — is where the
kinsmen of Thráin and his son Thorin
Oakenshield lived in exile after Smaug
drove them from the Lonely Mountain.
Iron Hills. The Iron Hills were settled
by Dwarves as a refuge from the Cold-
drakes. From here came Dáin Ironfoot,
King under the Mountain, kinsman of
the great Thorin Oakenshield.
The Lonely Mountain. Erebor, the
Lonely Mountain, is where Smaug
the Golden made his lair until Thorin
Oakenshield reclaimed it for his people.
There does Dáin Ironfoot now rule as
King under the Mountain.
Grey Mountains. The chief of Ered
Mithrin, the Grey Mountains, is
Mount Gundabad, from whence came
Durin the Deathless, fi rst Father of the
Dwarves. Dwarves returned to these
mountains after the Dragons perished.
White Mountains. The southwestern
halls of Ered Nimrais, the White Moun-
tains, border the lands of Andrast to
the south. Though far from the central
mountains where Men once dwelt, the
rumour of the Oathbreakers has given
this realm an ill name.
ELF
Lindon. Lindon is the green land of the
Elves between Ered Luin and the Sea,
where Gil-galad, the last great Elf-king,
once ruled. Círdan the Shipwright now
rules there from Mithlond, the Grey
Havens.
Lórien. The Elves of Lothlórien dwell
high in the mallorn-trees and are ruled
by Celeborn, wisest of the Eldar of
Middle-earth, and the Lady Galadriel.
Mirkwood. The Wood-Elves of
Mirkwood, once called Greenwood
the Great, are ruled by King Thranduil,
who keeps watch against the grow-
ing darkness of Dol Guldur, former
stronghold of Sauron in his guise as the
Necromancer.
Rivendell. Imladris, called Rivendell by
Men, was built by Elrond Halfelven as a
refuge for the Elves of Eregion as they
fl ed destruction at the hands of Sauron.
Edhellond. The Nandor of Edhellond,
the great Elf-haven in the south, was
built by Amroth at the Mouths of An-
duin, and there dwell many lesser Elves.
NAME, ORIGIN & APPEARANCE
Name
You must choose a name for your
character at this screen by clicking
in the Name fi eld and typing in the
name you want. (This box also has a
variety of naming guidelines for the
race you have chosen, but you are not
required to follow these guidelines.)
In general, names must:
• be one word with no spaces
• contain at least four letters
• not contain three of the same
letter in a row
• have a vowel (A, E, I, O or U) or
Y within the fi rst four letters
• not contain more then four consecutive vowels
• have a vowel or Y as part of any fi ve letters in a row
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