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SKILLS LEVEL DESCRIPTION ICON
Raven-lore 4 (Summoning) Your understanding of the speech of ravens allows
you to call one to assist in your adventures.
Musical Instrument 5 (Passive Skill) Profi ciency —
Power of Knowl-
edge
6 (Knowledge) Steals the Power of the target, slowly increasing your
own.
Sign of the Wild:
Protection
6 (Signs) This sign wards your animal friend so that it may parry
enemy attacks more frequently. You cannot have more than one sign
active on your pet at a time.
Sign of the Wild:
Rage
8 (Signs) This sign asks your animal friend to make itself look as
threatening as possible. You cannot have more than one sign active
on your pet at a time.
Wind-lore 8 (Lore) Your knowledge of things natural gives you infl uence over the
air itself, allowing you to slow many of your enemies at once. Lore
skills cannot be stacked.
Blinding Flash 10 (Knowledge) A blinding fl ash accompanied by a loud crack and the
smell of gunpowder causes the target to stop all action. Your target
will break its stupor if it takes any damage.
Leechcraft 10 (Cures) Removes wounds suffered by the target.
Gust of Wind 12 (Nature) Air swirls around the target, kicking up debris and other
objects that can cause damage to enemies.
Friend of Bears 14 (Summoning) Your understanding of the speech of bears allows you
to call one to assist in your adventures.
Sign of Power: Istari 14 (Signs) When your pet has fl anked your enemy, the sign of the Istari
provides you with Morale and deals damage to your enemy. Used
normally it is a light-based damage over time.
Inner Flame 16 (Healing) Self Power-to-Morale transfer.
Tend the Sick 16 (Cures) Cures disease.
Light of the Rising
Dawn
18 (Nature) Your wisdom can light even the darkest of places, harming
and stunning those that are in opposition to your purpose.
Books of Lore 20 (Passive Skill) Profi ciency —
Cracked Earth 20 (Nature) The ground cracks beneath a target’s feet, doing damage
and hampering its movement.
Wisdom of the
Council
20 (Knowledge) Your knowledge of the White Council gives your
Morale a boost in times of need. It also protects you, while damaging
your enemies.
Initial Status
Morale 90 / Power 125
Might 8 / Agility 11 / Vitality 10 / Will 14 / Fate 14
Light Armour, Two-Handed Staves
Lore-master
Races. Elf, Man
Role. Crowd control / Pets
A keeper of ancient lore, the Lore-master uses his
knowledge of ancient wisdom to stave off the advance
of the shadow for a time. He can use this knowledge
to attack his foes or to treat the wounds and suffering
of his companions. He can even communicate with
animals and request their aid.
The Lore-master will be the class of choice for players who
enjoy using the power of ancient lore to aid their allies and
hinder their foes. Steeped in the history of Middle-earth,
Lore-masters are able to aid their fellows in recovering from
maladies caused by the forces of the
Dark Lord. They can also use their
knowledge to daze, harm or hinder
their enemies, as well as to give of
themselves to strengthen another.
Their combat style is anchored in
the power of knowledge and using it
wisely to defeat evil.
SKILLS LEVEL DESCRIPTION ICON
Burning Embers 1 (Nature) Red-hot embers swirl around the target, causing damage
over time.
Sign of Power:
Command
1 (Signs) This sign causes your enemy to pause, so it attacks more
slowly and parries less often.
Staff Strike 1 (Melee) With a mighty blow you raise your weapon to fell your
opposition.
Fire-lore 2 (Lore) Your knowledge of things natural gives you infl uence over the
very environment itself. You are able to subtly raise the temperature,
making it diffi cult for most creatures to hurt you. Lore skills cannot
be stacked.
Beacon of Hope 4 (Healing) Transfers Morale to an ally or pet.
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